3.4b Specular and Bessel labs
Source: Lab ideas from Computational Physics (Landau, P áez, Bordeianu), §§3.3.2–3.4.2. Rewritten as original drills. Continues 3.4 Specular reflection and Bessel theory. Next: 4.1 Monte Carlo — random numbers.
Two tracks in one activity set: specular rays () and spherical Bessel (upward vs Miller downward). Stubs fail until you write the logic. Explorers live at the bottom for reference while you work.
Labs
Unit circle, start at . Each bounce: . Print the hit points including the start.
Input: phi_rad bounces (floats / int). Output: bounces+1 lines, each x y with 6 decimals.
Using “rational” and “close”, explain:
When does a specular ray with step on a circle close into a finite figure?
Minimum 3 words. Your answer must include: “rational”, “close”.
Meet the writing requirements, then you can open the model answer.
Next: 4.1 Monte Carlo.