Math and Science
The quantitative bedrock underneath everything else in this library — the math and physics that algorithms, graphics, physics engines, and electronics all quietly assume you already have. This section builds that foundation up from first principles, with interactive visualizers wherever intuition is easier to build by manipulating something than by reading about it.
Calculus
Single-variable tools that show up everywhere: extrema, Rolle, the Mean Value Theorem (Law of the Mean), and reading increasing/decreasing behavior from .
- 13. Law of the Mean · Increasing and Decreasing — relative extrema, Rolle, MVT geometry, monotone from , with explorers and drills.
- 13b. Law of the Mean — Practice — EquationWorksheet drills + guided proofs (Rolle, MVT, monotone, extended mean).
- 14. Maximum and Minimum Values — critical numbers, first/second derivative tests, absolute extrema on .
- 14b. Max/Min — Practice — EquationWorksheet drills + guided proofs (domain extrema, tests, applied optimization).
- 15. Curve Sketching · Concavity · Symmetry — cup/cap, inflection, asymptotes, even/odd, sketching checklist.
- 15b. Curve Sketching — Practice — concavity/inflection drills, tangents, cubic & rational sketches.
- 16. Review of Trigonometry — radians, unit-circle sine/cosine, addition formulas, double/half-angle, triangle laws.
- 16b. Trig Review — Practice — convert, arc length, evaluate, polar, proofs of addition / triangle laws.
- 17. Differentiation of Trig Functions — , chain rule, amplitude/period, related-rate angles.
- 17b. Trig Derivatives — Practice — differentiate, evaluate, applications.
- 18. Inverse Trig Functions — ranges, derivatives, algebraic identities.
- 18b. Inverse Trig — Practice — evaluate and differentiate arcsin/arccos/arctan.
- 19. Rectilinear & Circular Motion — , , free fall, circular .
- 19b. Motion — Practice — path analysis, total distance, free-fall drills.
- 20. Related Rates — link rates via geometry; sliding ladder.
- 20b. Related Rates — Practice — balloons, funnels, ships, shadows, troughs.
- 21. Differentials · Newton's Method — linear approx, , Newton root finding.
- 21b. Differentials · Newton — Practice — cube roots, , implicit , Newton.
Computational Physics
Numerical experiments: what a computer can actually compute, and how truncation, round-off, and uncontrolled events pollute the printout.
- 3.1 Errors — random, approximation, and round-off error; how floats store a mantissa and an exponent.
- 3.2 Experimental error investigation — approximation vs round-off vs , the best step count, and the vs diagnostic.
- 3.3 Errors with power series — sine by recurrence; stop when